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Position of the FPS(Default:e, 0(bottom-left corner) )FPS位置(默认为0, 0(左下角) )To modify it, in web engine please refer to CC Config.js, in JS Bpl修改Web引擎, 请参阅cc config.js, JSB请参阅cc config.h.DIRECTOR_FPS_INTERVALNumberSeconds between FPS updates.FPS更新秒间隔.
If enabled, the ccs g.Node jects(_ccs g.Sprite, _ccs g.Label, etc) 如果启用, 该节点对象(_ccs g.sprite, _ccs g.Label, 等等) 可以在子像秦渲染。If disabled, integer pixels will be used.如果禁用,将使用整数像素,To enable set it to 1.Enabled by default.启用设置为1。默认启用.To modify it, in Web engine please refer to CC Config.js, in JS Bpl修改Web引擎, 请参阅cc config.js, JSB请参阅cc config.h.SPRITE BATCH NODE_RENDER_SUBPIXELNumberIf enabled, the_ccs g.Sprite jects rendered with cc.Sprite Batch Ni如果启用, 通过cc.Sprite Batch Node渲染的_ccs g.Sprite可以在子像素渲染。If disabled, integer pixels will be used.如果禁用,将使用整数像素,To enable set it to 1.Enabled by default.启用设置为1。默认启用.To modify it, in Web engine please refer to Cc config.js, in JSB pli修改Web引擎, 请参阅cc config.js, JSB请参阅cc config.h.AUTO PRE MULTIPLIED_ALPHA_FOR_PNGNumberAutomatically pre multiply alpha for PNG resources.为PNG资源自动使用Pre multiplied Alpha`Pre multiplied Alpha介绍