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PHP Game Programming_Matt Rutege著

作者:empty

页数:377

出版社:empty

《PHP Game Programming_Matt Rutege著》介绍

e2004by Premier Press, a division of Course Technology.All rightsreserved.No part of this book maybe reproduced or transmitted in anyform or by any means, electronic or mechanical in du ding photocopy-ing.recording, or by any information storage or retrieval system with-out written permission from Course PTR, except for the inclusion ofbrief quotations in a review.The Premier Press logo and related trade dress are trademarks of PremierPress and may no the used without written permission,PaintShop Pro8isa registered trademark of Jasc SoftwarePHP Code risa trademark of php IDEAll other trademarks are the property of the irrespective owners.Important:Course PTR can not provide software support.Please contactthe appropriate software manufacturers technical support line or Website for assistance.

Course PTR and the author have attempted throughout this ba ok todistin gui h proprietary trademarks from descriptive terms by folla wingthe capital iza tian style used by the manufacturer.Information contained in this book has been obtained by Course PTRfrom source she lieved to be reliable.However.because of the possibilityof human or mechanical err arb your sources, Course PTR, or others,the Publisher daes not guarantee the accuracy, adequacy.or completeness of any information and is not responsible for any error so rom is-sions or the results obtained from use of such information.Readersshould be particularly aware of the fact that the Internet is a neverchanging entity.Some facts may have changed since this book went topress.Educational facilities, companies, and organizations interested in multi-ple copies or licensing of this book should contact the publisher forquantity discount informati an.Training manuals, CD-ROMs, and por-tions of this book are also available individually or can be tailored forspecific needs.


《PHP Game Programming_Matt Rutege著》目录

Chapter 1

Chapter 2

Chapter 3

PART II

Chapter 4

Chapter 5

Introduction.

INTRODUCTION TO THE WORLD OF PHP. 1

So What Is All This Server Stuff?.3

Understanding the Client/Server Relationship.3

The WebServer.5

Sessions and Session Variables.5

TCP/IP.13

Install ng the liS WebServer.14

Installation on Windows 2000/XP Professional.15

Installation on Windows 98.17

Instal ng the Apache WebServer on Windows ME/XP.18

Installing the Apache WebServer on UNIX.19

Waging the Configuration War.23

The Platforms.23

Building and Installing PHP on UNIX.24

Installation on Windows for I IS/Apache.26

Installing the Windows Extensions.29

Testing Your Installation.29

l Have Conquered the Server, Let Meat the Code !. 31

The Basics of the HTML Tag.31

The Almighty HTMLDocument.32

The HTML Body.33

Graphics and HTML.36

The File Formats.37

Using the File Formats in Your Document.39

Tables.41

Layouts, Tables, and Graphics.44

Creating Forms for Input.48

Conclusion.51

ENTER THE LANGUAGE . 53

Say Hello to PHP.55

Creating a PHP Page.56

DataTypes.57

TypeCasting.58

Variable Variables.58

Constants.58

Naming Conventions.59

Functions for Variables.60

Functions for Strings.61

print f 0 and sprintf 0.64

Regular Expressions and Pattern Matching.66

Using the RegularExpression Functions.68

Processing Forms with PHP.71

Conclusion.76

Operators, Statements, and Functions.77

Operators.77

Arithmetic Operators.78

Comparison Operators.78

Logical Operators.79

Ternary Operator.80

Bitwise Operators.82

Variable Assignment Shortcuts.85

Operation Precedence.86

PART III

Chapter 6

Chapter 7

Chapter 8

Chapter 9

PART IV

Chapter 10

ARRAYS, GAMES, AND GRAPHICS.101

Arrays!.103

Initializing Arrays.104

Using Strings for Indexes.105

Looping through Sequential Arrays.106

Looping through Non-Sequential Arrays.108

Multi-Dimensional Arrays.110

5orting Arrays.112

Your First PHP Game.117

Conclusion.132

Playing with Chess and Databases.133

Non-Relational Databases.134

Creating and Opening a Database.134

Looping through the Database.136

Inserting an Entry into Your Database,.137

Updating an Entry in Your Database.139

Deleting an Entry from Your Database.140

Chess Programming:A Quick Overview.140

Starting the Chess Game.141

Working with the Pieces.143

Getting the UserInput and Modifying the Database.151

Conclusion.156

GD Graphics Overview.157

What Is GD?.157

Installing GD.158

Creating and Using a New Image.160

Howto Use Colors.161

Allocating Colors to an image.161

Filling the Image.162

Setting Your Transparent Color.163

Converting a True-Color Image to a Palette lm age.165

Counting Colors in an Image.165

Retrieving a Color at a Point.166

Drawing Basic Shapes on Your Empty Canvas.167

Pixels and Lines.167

From Lines to Rectangles.169

From Rectangles to Polygons.172

From Polygons to Arcs and Ellipses.174

Creating Images with Text.179

Saving Your Images.184

Using Existing Images.185

Conclusion.192

Creating Battle Tank and Using Dynamic Terrain.193

Planning Battle Tank.193

Creating the Grap

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