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In the Beginning, There Is the
Designer.
Magic Words.
What Skils Does a Game Designer Need?.
The Most Important Skill.
The Five Kinds of Listening.
The Secret of the Gifted.
The Designer Creates an Experien . 9
The Game Is Not the Experience.10
Is This Unique to Games?.11
Three Practical Approaches to Chasing Rainbow.2
Introspection; Powers, Perils, and Practice.14
Dissect Your Feeling.17
Defeating Heisenberg.18
Essential Experience.20
All That's Real Is What You Feel.21
3The Experience Rises Out of a
A Rant About Definition.
So, What Is a Game 7.
A Short History of Software Engineering.
Risk Assessment and Prototyping.
Eight Tips for Productive Prototyping.
Closing the Loop.
How Much is Enough?.
The Game is Made for a Play.
Einsteins Violin.
Project Your se.
Demographics
The Medium is the Misogynist.
Psychographics.
9The Experience is in the Player's
Mind
Some Elements are Game
Modeling.
Focus.
Empathy.
Imagination.
Motivation.
Judg men.
10
TABLE OP CONTENTS
Mechanics.
Mechanic1:Spac.
Interface
Breaking it Down.
The Loop of Interaction.
Channels of Information.
Other Interface Tips.
Mechanic2:Objects, Attributes, and States.
Mechanic3:Actions.
Mechanic4:Rules.
Mechanic5:Skill.
Mechanic6:Chance.
Game Mechanics Must be in
Balance.
The Twelve Most Common Types of Game Balanc.
Game Balancing Methodologies_
Balancing Game Economies.
Dynamic Game Balancing.
The Big Picture.
Game Mechanics Support Puzz l. 07
The Puzzle of Puzzles.208
Are n't Puzzles Dead?.209
Good Puzzles.211
A Final Piece.219
Players Play Games Through an
14Experiences Can be Judged by
Their Interest Curves.
My First Lens.
Interest Curves.
Patterns Inside Patterns.
What Comprises Interest?.
Interest Factor Examples.
Putting It All Together.
One Kind of Experience Is the Story . 261
StoryGame Duality.262
The Myth of Passive Entertainment.263
The Dream.264
The Reality.264
The Problems.266
The Dream Reborn.270
Story Tips for Game Designers.270
Story and Game Structures can