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全景探秘游戏设计艺术(TheArtofGameDesign)_Jesse Schell编著 pdf电子书免费下载,百度云
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全景探秘游戏设计艺术(TheArtofGameDesign)_Jesse Schell编著

作者:empty

页数:518

出版社:empty

《全景探秘游戏设计艺术(TheArtofGameDesign)_Jesse Schell编著》介绍

Morgan Kaufmann Publishers is an in print of E sevier.30CarpcrateDre, Suite 400, Buring ion.MA 01803, USAThis bu ok is printed on acid-ree paper*2008by Elsevier Inc.All rights reserved.Designations used by companies to dis in guish their products are often claimed as trademarks or regis-names appear in initial capital or all capital leiters.All trademarks that appear or are otherwise referredlomhsworblngttetepeevewn esNthrhocnKaumannPulhsnf he autenand i other contributors of this work have any relationship or affliation with such trademark owners nordo such trader ark owners conf im, endorse or approve the contents of this wark.Readers, however.should contact the appropriate companies for tn are inforation regarding trademarks and any relatedregistrations.No part of this publication maybe reproduced, stored in a retrieval system, or irans mitted in any formor by any means-el eero nic.mechani al.photocopy irg.s canting.oc other wse-wihout pn at wa tienperms sion of the publisherPermissions maybe sought dine ctl y rom Elsevier s Science&Technology Rights Depar ument in Oxford.LIR:phone:[+44]1965843830.fax(+44)1865853333.E-mail:permissionsepelsevier.com.Youmayalse complete your request online ria the E sevier homepage{http:/eseviecam) .by selec ing Sup part&Coi act then Copy ng ht and Fermion'and t no big Pems sonsLibrary of Congress Cataloging in-Publication DataApplication submittedISBN:978-0-12-369496-6Fur informatin on all MarganKaufmarnpubiations,visit our Website at uww mkp.conaruuuelsnserdiccomPrim ted in the United States of America0809.10111254321Working together to growlibraries in developing countrieswwesalscvictconi|wwsbsookaidorg|ww nsa bee argELSEVIER L9EARSabre FoundationFor Nyra


《全景探秘游戏设计艺术(TheArtofGameDesign)_Jesse Schell编著》目录

In the Beginning, There Is the

Designer.

Magic Words.

What Skils Does a Game Designer Need?.

The Most Important Skill.

The Five Kinds of Listening.

The Secret of the Gifted.

The Designer Creates an Experien . 9

The Game Is Not the Experience.10

Is This Unique to Games?.11

Three Practical Approaches to Chasing Rainbow.2

Introspection; Powers, Perils, and Practice.14

Dissect Your Feeling.17

Defeating Heisenberg.18

Essential Experience.20

All That's Real Is What You Feel.21

3The Experience Rises Out of a

A Rant About Definition.

So, What Is a Game 7.

A Short History of Software Engineering.

Risk Assessment and Prototyping.

Eight Tips for Productive Prototyping.

Closing the Loop.

How Much is Enough?.

The Game is Made for a Play.

Einsteins Violin.

Project Your se.

Demographics

The Medium is the Misogynist.

Psychographics.

9The Experience is in the Player's

Mind

Some Elements are Game

Modeling.

Focus.

Empathy.

Imagination.

Motivation.

Judg men.

10

TABLE OP CONTENTS

Mechanics.

Mechanic1:Spac.

Interface

Breaking it Down.

The Loop of Interaction.

Channels of Information.

Other Interface Tips.

Mechanic2:Objects, Attributes, and States.

Mechanic3:Actions.

Mechanic4:Rules.

Mechanic5:Skill.

Mechanic6:Chance.

Game Mechanics Must be in

Balance.

The Twelve Most Common Types of Game Balanc.

Game Balancing Methodologies_

Balancing Game Economies.

Dynamic Game Balancing.

The Big Picture.

Game Mechanics Support Puzz l. 07

The Puzzle of Puzzles.208

Are n't Puzzles Dead?.209

Good Puzzles.211

A Final Piece.219

Players Play Games Through an

14Experiences Can be Judged by

Their Interest Curves.

My First Lens.

Interest Curves.

Patterns Inside Patterns.

What Comprises Interest?.

Interest Factor Examples.

Putting It All Together.

One Kind of Experience Is the Story . 261

StoryGame Duality.262

The Myth of Passive Entertainment.263

The Dream.264

The Reality.264

The Problems.266

The Dream Reborn.270

Story Tips for Game Designers.270

Story and Game Structures can

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